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Bachelor of Computer Science in Computer Games

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  • Objectives
    The Computer Games option deals with the design and implementation of computer games, and the tools and techniques that are useful in developing software for computer games. In addition to learning core computer science fundamentals you will be trained to have all the necessary skills covering areas such as computer graphics, game design, game programming, animation, artificial intelligence, physics simulation and player interfaces.
  • Academic Title
    Bachelor of Computer Science in Computer Games
  • Course description
    The Computer Science Core

    This required block of courses gives a thorough grounding in the basics of computer science.

        * System Hardware
        * System Software
        * Mathematics for Computer Science I
        * Mathematics for Computer Science II
        * Introduction to Programming
        * Programming Methodology
        * Introduction to Theoretical Computer Science
        * Operating Systems
        * Data Structures and Algorithms
        * Databases
        * Software Engineering I

    Option Core and Elective Credits

        * Computer Applications
        * Computer Games
        * Computer Systems
        * Information Systems
        * Software Systems
        * Web Services and Applications

    Computer Games Option — (90 credits)

    The Computer Games Option normally takes three years of full time study after CEGEP. The 90 credits are made up by 32 credits of Computer Science Core, 6 credits of Complementary Core, 23 credits of Computer Games Electives, 8 credits of Computer Science Electives, 6 credits of Mathematics Electives and 15 credits of General Electives.

    Sample elective courses include:

        * Advanced Program Design with C++
        * Databases
        * Computer Graphics
        * Introduction to Game Development
        * Artificial Intelligence
        * Advanced Game Development
        * Animation for Computer Games

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